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RRLeagues Rules

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Simon Fillingham

Administrator
Staff member
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Steward
Driver Champion
A. General Participation
  1. The staff of RRLeague (RRL) consists of administrators and stewards. In the following, the designation “staff” will be used to refer to administrators as well as stewards. The designation “administrator” will be used to refer to the administrators.
    All items covered in the rules are subject to RRL staff discretion where necessary.
  2. The rules covered in sections A, B, C, D, E, F and G are general and apply to all leagues.
  3. Admin reserve the right to amend these rules at any point should it become necessary. Any rule changes will be announced underneath the rules post
  4. Names used on the race servers of RRL must resemble 'real' names. The name used on the race server must match the username used in the forum and on Discord.
  5. Before being allowed to compete in league events a new driver MUST complete a test session with a staff member. This is to ensure a stable connection is present and that the driver is able to drive safely.
  6. The official voice communication for RRL is Discord. Drivers are required to be present on Discord 15 mins before the Qualifying session for the driver briefing.
  7. Any driver who fails to show for 2 races within a series risks having their registration cancelled.
  8. Guest drivers must apply at least 48 hours before the official practice session of an event is set to commence. Guest drivers applying within 48 hours of event commencement will not have their request confirmed.
 
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Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
B. Community Rules
  1. Persistent foul language will not be tolerated in any written text or Discord voice channel. Offending or disrespecting drivers, admins or any other fellow members will be punished without exception.
  2. Excessive use of capital letters in posts or on discord is prohibited.
  3. The official language of RRL is English. Every member is responsible to understand publications made by admins/stewards in English. The usage of other languages in the forum is strictly limited to rare exceptions for the purpose of explanation.
  4. Every driver is asked to post their matter in the right topic in the forum to prevent unnecessary confusion.
  5. The promotion of other sim racing communities in the forum, on the discord or on the race servers of RRL is strictly prohibited unless the explicit permission to do so has been given by the administrators.
  6. Inactive accounts will be deleted eventually. In order to keep their account, every member is obliged to log in frequently and stay active in the forum.
  7. Any action taken by members of RRL violating these rules may be punished by the administrators. The punishment can include warnings, in-game penalties, exclusions from individual series within RRL as well as a total ban from RRL.
    7.1 Drivers who receive a total ban from RRL may ask for the ban to be reviewed after 1 year.
 

Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
C. Server Regulation
  1. The restriction of Driving aids (in the case of rF2) and the selection of the realism mode (in the case of R3E) is up to the discretion of the administrators.
  2. In game text chat is not permitted in Qualifying or Race sessions. Anyone who posts a message during these sessions will receive a Verbal Warning followed by an Official Warning thereafter (unless it is regarded by the stewards as critical information).
  3. Races are only restarted in the case of a large first lap accident (involving the majority of the field), a blocked track, or mass disconnection (see rule C.4).
  4. In the event of a mass disconnection, the race may be restarted or a result declared official by the administrators. Races may be rescheduled if necessary. If more than 75% of the race distance has been completed, the result will be declared official based on the available log data from the server.
  5. Drivers must finish the race to be eligible to score points at each round.
  6. If a driver endangers fellow competitors due to frequent lag he/she will be asked to leave the session. Before racing again this driver has to go through a test session again as described in rule A.5.
  7. Sharing the passwords for the race servers with anyone outside of RRL is strictly prohibited unless explicitly authorized by an administrator.
  8. Any driver entering the race server in any other car/livery than the one they selected at series registration will risk being disqualified from the race result, at the stewards' discretion.
 
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Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
D. Stewarding
  1. Each race is reviewed by a team of stewards. Findings and decisions will be posted in the steward’s thread at least 48 hours prior to the next race. Drivers are responsible to check the stewarding post before the next race.
  2. The Stewards will always review the first full lap of each event. Any exceptions will be announced during the Briefing.
  3. Any further incidents must be submitted via the Incident Review Submission Form (IRSF) which can be found at the top of the 'Stewards Reports & RRL Licence' thread. IRSF's received within 8 hours of event completion will NOT be accepted. After 8 hours have passed, IRSF's will be accepted for a period of 24 hours.
  4. Sportsmanship is highly encouraged; examples of unsporting driving WILL receive harsher penalties.
  5. Where possible, stewards will consider over-ruling in-game penalties but only in the instance of a penalty being given before the race start (lights out) or after a driver has finished the race (crossed finish line). Any in-game penalties received during race conditions must be served in the appropriate manner.
 
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Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
E. Driving Standards

1. Sportsmanship is a cornerstone of racing at RRLeagues and this is expected to be upheld by all participating drivers. Drivers who pass someone unfairly or collide with them are expected to return the position at the earliest but safest opportunity.
2. Analogue input steering is recommended for safety reasons although exceptions may be made if a driver can demonstrate the ability to drive smoothly on track with a digital input controller or keyboard.
3. Track limits will be determined by the game, however additional cut rules may be enforced if necessary and will be covered before the race in question.
3.1. In the event of an off track, it is the responsibility of the driver in question to find a suitable and safe place to re-join the race.​
3.2.​
4. It is the responsibility of all involved drivers to contribute to safe driving when lapping and overtaking.
4.1. At no time may a car be driven unnecessarily slowly, erratically or in a manner which could be deemed potentially dangerous to other drivers or any other person.​
5. Defending and Blocking
5.1. Drivers are allowed to change their line once per straight in order to defend as long as they are outside of a braking zone. This change has to be done BEFORE the car behind started their overtaking attempt.​
5.2. Should the defending driver move back towards his original racing line he has to leave at least one car width room for the attacking driver.​
5.3. Any blocking attempt is prohibited, blocking is not defending.​
5.4. Any move done by the defending driver within the braking zone or as a reaction to the attacking driver is considered blocking.​
5.5. Changing the line within a braking zone in order to defend a position is considered blocking (see rule E.6)​
6. In the event of a spin/slide drivers are expected to hold their brakes until all immediate traffic has moved past their car. This ensures a predictable trajectory of the spinning car. On top of that, a stationary car is easier for oncoming drivers to avoid.
7. Pit Lane Procedure
7.1. Pit entry/exit lines have to be observed in their entirety. Any driver involved in an incident and is found to have exceeded these pit lines will be punished.​
7.2. Pit speed limits MUST be respected during Qualifying and Race sessions. Anyone seen to be exceeding the pit speed limit in a Qualification session will receive 1 verbal warning followed by 1 official warning thereafter.​
7.3. A car driving out of their pit stall after a pit stop always has to give way to cars driving down the pitlane or entering their pit stall.​
8. Intentional contact with another car is strictly prohibited and will be punished.
9. Blue Flag
9.1. If a driver is shown a blue flag, this is to notify him that a faster car is approaching and should be prepared to concede the position when it is safe for both parties to facilitate the overtake. We recommend drivers use the method described HERE.​
9.2. The slower driver should not at any point try to engage in racing with the faster car or prolong the overtake longer than is necessary.​
9.3. If the backmarker has not let the faster car pass by the 3rd opportunity to do so he will receive a penalty.​
9.4. Backmarkers are allowed to unlap themselves as long as they are visibly faster than the car in front. Should a backmarker attempt to unlap himself he/she has to execute this manoeuvre with utmost caution. Should the former backmarker fail to separate from the leading car after 2 laps he/she has to let the leading car pass again and this time must stay behind.​
10. When 2 drivers are contesting a corner, the behind driver must establish substantial overlap with the car ahead before a corner's turn-in point to have the right to keep his line and attempt the overtake. Substantial overlap means that at least that the front of the car behind is up to the driver's position of the ahead car. See HERE for a full explanation.
11. Guest drivers​
11.1 Should a guest driver pick up 3 or more penalty points in any RACE, where the stewards agree reckless driving was evident, they will be prohibited from appearing as a guest in future races of that series.​
 
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Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
F. RRL License

1. The RRL Licence has been introduced as a simple method of accruing punishments from incidents over a given time.
2. Each licence has a maximum amount of points that can be accrued before action is undertaken on the driver.
3. A driver will be given a licence for each championship he enters which can only receive penalty points from incidents within that season (unless a driver has points to carry over from a previous season. See point 7)
4. Points will remain on a driver’s licence for the entirety of a given season, or up until the time when maximum points have been exceeded.
5. If the points limit is exceeded the licence will be suspended for the following event, forcing a 1 race ban onto the driver. The maximum points allocation will be removed from their licence once their suspension has been served. Any excess points will still show on their licence.
5.1 If a suspended driver receives 0.5x more than the maximum points again after returning from a suspension, he will be excluded from the series for the rest of the season.​
6. If a driver receives a suspension, the race he is suspended for cannot be used as a 'dropped result' when tallying up his final points score for the season.
7. Points received in the final race of a season that exceeds the points limit of a licence will be carried forward to the next licence they are given.
8. Upon taking part in their 1st race of a series, the maximum points a driver can accrue on their licence before action is undertaken will be decided using the following simple formula: Number of rounds left in season x 1.5 (rounded up)
 
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Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
G. Penalties

The following is a guideline for what penalties to expect for certain infringements of the rules, however, the stewards’ interpretation of the rules is final.

1. Verbal Warning | 0 Penalty Points
  • Exceeding Pit Speed Limit during Qualification session (1st instance)
  • Posting in-game text chat during Qualification / Race sessions (1st instance)
2. 1 x Official Warning | 1 Penalty Point
  • Exceeding Pit Speed Limit during Qualification session (subsequent instances)
  • Posting in-game text chat during Qualification / Race sessions (subsequent instances)
  • Dangerous driving on Lap 1 causing consequence to another driver
  • Causing a collision with no/little consequence
  • Hitting a stationary/very slow moving car off the grid.
  • Unsafe rejoin with no/little consequence
  • Attempting to correct on track with cars approaching with no/little consequence
3. +5 secs added to total race time
  • This penalty will usually accompany the 1 x Official Warning penalty.
  • Blocking/squeezing/pushing a driver off-track/unfair defending that causes the innocent driver to lose significant time
4. +20 secs added to total race time | 3 Penalty Points
  • Causing a collision and not returning/conceding position(s) within 1 lap
  • Failure to return a position when clearly at fault
  • Unsafe rejoin with consequence
  • Attempting to correct when on track and cars approaching with consequence
5. No Qualification Penalty (driver must remain in his pit box during the qualifying session)
  • Collecting 3 warnings within a series
  • Receiving a +20 secs time penalty but the driver recorded a DNF
6. +40 secs added to total race time | 4 Penalty Points
  • Causing a collision with multiple consequences and not returning/conceding position(s) within 1 lap
  • Unsafe rejoin with multiple consequences
  • Attempting to correct when on track and cars approaching with multiple consequences
7. Drive Through Penalty (driver must drive through the pit lane within the opening 3 laps of race)
  • Receiving a +20 secs time penalty but the driver recorded a DNF in both races of an event (only applies when a round comprises of 2 race sessions)
  • Receiving a +40 secs time penalty but the driver recorded a DNF
8. Disqualification
  • Failure to comply with steward imposed No Qualification/Drive Through penalty requirements. 2 instances will result in a ban from the series
9. Race Suspension
  • Multiple Lap 1 incidents
  • Disrespect of RRLeagues rules
  • Exceeding maximum amount of allowable points on licence
 
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Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
H. AM Cup

1. The AM Cup is a 'drivers only' championship that will run alongside the main drivers' championship in a given series.
1.1 The AM Cup will be announced in 'Series Information' of a specific series if it is to be contested.​
1.2 The AM Cup will not be contested in multiclass series'.​
2. Those eligible for the AM Cup will be drivers who have not scored an outright podium in an RRL series race.
2.1 Results in previous 'Amateur Class' series (S2 AM; S3 AM; S4 AM; S10; S14; S20) will not be considered in the podium count.​
2.2 Drivers eligible for the AM Cup will also be included in the main drivers' championship.​
3. A list of eligible AM Cup drivers will be posted on the forum in the days leading up to Round 1.
3.1 Any driver not wishing to participate in the AM Cup may contact an Admin to request being withdrawn from the competition.​
3.2 Any driver wishing to be included in the AM Cup but did not make the initial list may contact an Admin to request being included in the competition.​
3.3 Decision regarding 3.1 & 3.2 will be at the Admins' discretion.​
4. The AM Cup will be closed to new sign-ups after the completion of Round 2. After Round 2, new sign-ups will only be eligible for the main drivers' championship.
5. Any driver subsequently scoring an outright podium during the series, will be ineligible for the AM Cup in following seasons.
6. Previous AM Cup winners are ineligible from this competition. (but see 7)
7. A driver cannot win the main drivers' championship & AM Cup in the same series. Should this happen, he/she will be declared the series main driver champion and whoever finishes 2nd in the AM Cup will be declared AM Cup winner. A driver who becomes the winner of the AM Cup in this situation will still be eligible for the AM Cup in the following season(s).
8. There will be no separate success ballast for the AM Cup in series which use this feature.
9. The points scoring system used for the AM Cup will be revealed in the 'Results, Standings & Scoring system' forum thread of the specific series.
 
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Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
I. Manual Rolling Start Procedure - Double File

1. When all cars are formed on the grid the in-game start procedure (red lights sequence) shall commence.
1.1 When all red lights go out, cars must remain stationary on the grid for a period of 5 seconds. This is to see that all drivers are aware and conforming with the rules. This is a good opportunity to check the position bar at the top of the screen to see who you must stay behind and also to note which side of the track you are on so to know which side to form on in the formation zone.​
1.2 After 5 seconds have elapsed, the lead driver may pull away from the grid and then each driver behind (in POSITION order) will pull away leaving a safe gap to the car in front (50 metres advised) to form a single file train.​
1.3 In a multiclass series, the pole sitter of subsequent classes must wait for a period of 5-10 secs after the last car of the class ahead has moved away from his grid box before moving away themselves. This is to create an intentional gap between the classes at the start of the race.​
2. The lead driver must keep to a constant speed of approx 80mph/130kph on the formation lap and must keep as close to this speed as possible during this lap. Any slow corners must be approached with a gradual speed loss, not a sudden stamp on the brakes.
2.1 Each subsequent driver must follow the car in front at a similar pace, maintaining a safe distance to the car in front.​
3. If, for whatever reason, a car goes off track and loses position, he must wait off track until all cars have passed and rejoin at the back of the grid.
3.1 Drivers immediately around a car involved in an incident must not reduce speed in order to try and accommodate the disadvantaged driver. For formation purposes, this drivers original position will now become vacant. This means that the driver that was behind the 'spinning car' must not take its place when the cars line up in the 2x2 formation. If a driver in front drops out, you must not change pace lines - if you start the formation lap on the left, you start the race on the left regardless of who may have dropped out. This is to avoid the logistical nightmare that could ensue with cars swapping positions when forming.​
3.2 Example: P7 spins out. P8 must not form in P7 position. P8 must still form behind P6 in the train. It will in fact be P9 who benefits here by filling the P7 vacant position when forming the train and will move up behind P5.​
4. When cars reach the 'Formation Zone' (FZ) which will start at the beginning of sector 3 for each race, the lead car is required to slow to 50mph/80kph and move to the side of the circuit that pole position is on. The 2nd placed driver will pull alongside to form a second train maintaining the 50mph/80kph limit.
4.1 Within the FZ, subsequent drivers will split into two trains with drivers forming on whichever side of the track they lined up on the grid. For example at Spa (GP)(R3E), all drivers in an odd-numbered position (1,3,5,7 etc) will split to the left-hand side of the circuit and all drivers in an even-numbered position (2,4,6,8 etc) will move to the right-hand side of the circuit. The formation should look like this from a bird's eye view:​
1 - 2​
3 - 4​
5 - 6​
7 - 8​
4.2 From this point onwards, drivers must proceed with the utmost care. Any manoeuvres that cause others to take avoiding action can have severe detrimental effects to the race start possibly causing contact and/or delays which could result in a penalty from the stewards.​
4.3 The two trains will roll in 2 x 2 formation, side by side towards the start/finish line and over the marked grid boxes on the trains corresponding side. At this point the only car you can not overtake is the car directly in front of you in the train you are in. You are allowed to overtake the car(s) alongside you in the other train.​
4.4 The lead drivers are to still maintain 50mph/80kph at this stage. Any drivers behind the lead pair can use whatever speed necessary to close up the gap to the car directly in front of them in the train, without endangering other drivers around them. Once formed up, drivers are allowed to leave no more than 2 car lengths between themselves and the car directly in front of your train.​
4.5 Drivers need to keep in mind that if the track requires the two trains to drive through a corner or sequence of corners, that they need to allow plenty of room to their sides for the other train and not squeeze or endanger the other drivers around them.​
5. As the leaders of the two trains roll across the grid boxes at a constant speed of 50mph/80kph, at any point of their choice between 2 designated and clearly visible points known as 'The Acceleration Zone' (which will be detailed in the race thread), P1 (of each class in multiclass series) is allowed to go full throttle to signify the start of the race.
5.1 From this moment, all other drivers are now allowed to accelerate to race speeds but are NOT allowed to overtake the car directly in front of them in their train until they themselves have crossed over the start/finish line.​
5.2 When P1 accelerates to signify the start of the race, they must do so in a clear manner within the designated acceleration zone. They are not allowed to try and bait other drivers by jumping on and off the accelerator. Once the driver in P1 accelerates in the acceleration zone, they must continue to do so and not change their mind.​
6. From the moment everyone starts to accelerate, drivers may break from their train if they have a good run on the driver ahead. Bear in mind that you still can not overtake the driver directly in front of you in your train until you have crossed over the start/finish line. Also, be aware of other drivers alongside you doing the same.
7. With regards to the two leaders of the trains (P1 and P2), despite there being no car directly in front of P2, they are still not allowed to overtake before the start/finish line. This gives P1 a protected status up to the point of the line, from there onwards, P2 is allowed to overtake P1.
8. If a driver is 'late to grid', they will have to start from the pit lane and join the back of the grid. They must stay and form at the back of the grid too.
8.1 In the event of multiclass racing, a driver who is 'late to grid' must be alert and join the back of the class they are competing in. They must also stay and form at the back of their class too.​
8.2 If they miss joining the back of their class, i.e. a lower class is already passing pit lane exit, they must wait until the entire grid has passed and then join and form at the back of the entire grid.​
9. In the event of P1 of either class not being present during the Formation Lap and/or Formation Zone, whoever holds the highest qualifying position of that class becomes the pacesetter and chooses when to GoGoGo in the Acceleration zone.

Tutorial Video

Please watch the following clear and concise video which explains the double-file rolling start procedure that we will be adapting at RRLeagues. I appreciate this is not an RRL 'product' and credit must go to its creator, 'Yorkie' & 'AOR', but until we can produce our own video tutorial then this is a perfect substitute: Note - the only difference with our procedure is that we form on the side of the track we were placed on the grid at, which might not always be the inside line into T1...

 
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Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
New Rule

D. Stewarding

5. Where possible, stewards will consider over-ruling in-game penalties but only in the instance of a penalty being given before the race start (lights out) or after a driver has finished the race (crossed finish line). Any in-game penalties received during race conditions must be served in the appropriate manner.
 

Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
New Rules

Categories H & I have been added to RRL Rules.

H. AM Cup

I. Manual Rolling Start Procedure - Double File
 

Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
New Rule

G. Penalties

8. Drive Through Penalty (driver must drive through the pit lane within the opening 3 laps of race)
  • Receiving a +20 secs time penalty but the driver recorded a DNF in both races of an event (only applies when a round comprises of 2 race sessions)
 

Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
Rule amendment

G. Penalties

There have been a few alterations to this section. This is in light of incidents where stewards have found it difficult to punish an ahead driver for causing an incident which has resulted in consequence to a behind driver and no sportsmanship has been shown by the guilty party (i.e., not conceding position). The new wording now gives stewards the opportunity to penalise if necessary.

We have also reduced the penalty for an unsafe rejoin/correction with no/little consequence from 2 x Official Warning to 1 x Official Warning.

Amendments are shown with strike-through & red text.

G. Penalties

The following is a guideline for what penalties to expect for certain infringements of the rules, however, the stewards’ interpretation of the rules is final.

1. Verbal Warning | 0 Penalty Points
  • Exceeding Pit Speed Limit during Qualification session (1st instance)
  • Posting in-game text chat during Qualification / Race sessions (1st instance)
2. 1 x Official Warning | 1 Penalty Point
  • Exceeding Pit Speed Limit during Qualification session (subsequent instances)
  • Posting in-game text chat during Qualification / Race sessions (subsequent instances)
  • Dangerous driving on Lap 1 causing consequence to another driver
  • Hitting a driver but returning the position in a safe manner
  • Causing a collision with no/little consequence
  • Hitting a stationary/very slow moving car off the grid.
  • Unsafe rejoin with no/little consequence
  • Attempting to correct on track with cars approaching with no/little consequence
3. 2 x Official Warning | 2 Penalty Points
  • Unsafe rejoin with no/little consequence
  • Attempting to correct when on track and cars approaching with no/little consequence
3. +5 secs added to total race time
  • This penalty will usually accompany the 1 x Official Warning penalty.
  • Blocking/squeezing/pushing a driver off-track/unfair defending that causes the innocent driver to lose significant time
4. +20 secs added to total race time | 3 Penalty Points
  • Hitting a driver and not returning position
  • Causing a collision and not returning/conceding position(s) within 1 lap
  • Failure to return a position when clearly at fault
  • Unsafe rejoin with consequence
  • Attempting to correct when on track and cars approaching with consequence
5. No Qualification Penalty (driver must remain in his pit box during the qualifying session)
  • Collecting 3 warnings within a series
  • Receiving a +20 secs time penalty but the driver recorded a DNF
6. +40 secs added to total race time | 4 Penalty Points
  • Reckless driving causing multiple incidents
  • Causing a collision with multiple consequences and not returning/conceding position(s) within 1 lap
  • Unsafe rejoin with multiple consequences
  • Attempting to correct when on track and cars approaching with multiple consequences
7. Drive Through Penalty (driver must drive through the pit lane within the opening 3 laps of race)
  • Receiving a +20 secs time penalty but the driver recorded a DNF in both races of an event (only applies when a round comprises of 2 race sessions)
  • Receiving a +40 secs time penalty but the driver recorded a DNF
8. Disqualification
  • Failure to comply with steward imposed No Qualification/Drive Through penalty requirements. 2 instances will result in a ban from the series
9. Race Suspension
  • Multiple Lap 1 incidents
  • Disrespect of RRLeagues rules
  • Exceeding maximum amount of allowable points on licence
 

Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
Rule adjustments

C6 - removed

Drivers must stay on the server after their race has finished until the Race Countdown has expired. Leaving the server before this will most likely exclude the leaving driver from the server results which is used to calculate the League standings/points/statistics. The addition of drivers back into the results who have left the server prematurely is not possible.
D3 - amended

Any further incidents must be submitted via the Incident Review Submission Form (IRSF). IRSF's received within 8 hours of event completion will NOT be accepted. After 8 hours have passed, IRSF's will be accepted for a period of 24 hours.
Any further incidents must be submitted via the Incident Review Submission Form (IRSF) which can be found at the top of the 'Stewards Reports & RRL Licence' thread. IRSF's received within 8 hours of event completion will NOT be accepted. After 8 hours have passed, IRSF's will be accepted for a period of 24 hours.​
 

Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
New rules

A. General Participation

8. Guest drivers must apply at least 48 hours before the official practice session of an event is set to commence. Guest drivers applying within 48 hours of event commencement will not have their request confirmed.

E. Driving Standards

11. Guest drivers
11.1 Should a guest driver pick up 3 or more penalty points in a stewards report they will be prohibited from appearing as a guest in future races of that series.​
 

Simon Fillingham

Administrator
Staff member
Donator
Steward
Driver Champion
Rule amendment

11. Guest drivers
11.1 Should a guest driver pick up 3 or more penalty points in a stewards report they will be prohibited from appearing as a guest in future races of that series.

11.1 Should a guest driver pick up 3 or more penalty points in any RACE, where the stewards agree reckless driving was evident, they will be prohibited from appearing as a guest in future races of that series.​
The alteration has been made as often incidents are a close call which is not the result of reckless driving. We feel it would be wrong to exclude drivers for picking up 3 penalty points in these situations.
 
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